The International Cricket Council (ICC), together with official fintech infrastructure partner and leading real-time global payments platform, Nium, today invited all cricket-loving technologists to revolutionize the sport through cutting-edge innovation as part of the second edition of the Next In hackathon.
The “Next In” hackathon is a unique platform that brings together technologists from virtually the world who share a passion for cricket. The second edition promises to be worthier and largest offering participants the endangerment to showcase their skills, interreact with like-minded individuals, and contribute to the incubation of cricket in a digital age, culminating in the hackathon final in India in early November during the ICC Men’s Cricket World Cup. Through this platform, technologists will have the opportunity to develop innovative solutions that can hoist high-performance training, enhance fan engagement, and encourage mass participation in the sport.
This is an opportunity for the global polity of sports and technology innovators, to create new and improved fan engagement experiences and facilitate the growth of cricket. Through the ICC’s vision for increasingly players, increasingly fans and increasingly nations enjoying cricket, the hackathon provides a unconfined opportunity to create increasingly opportunities for fans to engage and wangle the sport.
The three tracks for participants to focus on are:
- Enhancing team / athlete training experience
- Fan wits – In the stadium and at home
- Growing participation in the sport
There will be no limit to how many technologies are used for each track, but at least one of the below-listed technologies must be utilized within the derived applications for the whilom tracks:
- Artificial Intelligence / Machine Learning
- Fintech
- AR / VR
- Web3
- Blockchain
- Data Science
To register to be a part of the hackathon click here and express your interest by 29 September. A shortlist of teams will be invited to build and present their creations to a panel of prestigious judges including hackathon ambassador, Anil Kumble at an sectional event in India in early November during the ICC Men’s Cricket World Cup 2023. As part of the process, there will be knowledge sessions with mentors and meetups in Singapore, Mumbai, and San Francisco.
ICC Head of Digital, Finn Bradshaw said: “I’m thrilled to protract our journey with Nium as we momentum the intersection between invention and a joint passion for Cricket. Our focus on three pivotal tracks – High Performance, Fan Engagement, and Grassroots Participation – propels us into an heady phase. With innovation as our driving force, we’re geared up to enhance cricketing experiences at the highest level, foster stronger connections with fans, and nurture budding talent. We’re excited well-nigh the path superiority and squint forward to engaging with the brightest and most passionate minds.”
Jeremiah Glodoveza, Senior Vice President and Head of Global Marketing and Communications at Nium said: “The Next-In Hackathon has wilt the showcase for the world’s weightier technologists to share new experiences that will whop the game we love. We’re proud to gloat innovation in all forms, whether it’s on the pitch or off. We squint forward to seeing how fans are envisioning the future of cricket, in what will no doubt be an wondrous hackathon in November.”
Hackathon Producer Anil Kumble said: “I am delighted to be the Next In Hackathon Producer for its second edition. I believe there are many new ways of integrating technology into the sport, with data stuff a key part in how it will shape cricket moving forward. There were some fascinating innovations as part of the inaugural hackathon connecting technology and cricket together and I can’t wait to see what ideas will be presented to us this time virtually to help make the game increasingly wieldy and engaging for fans and cricketers alike.”
The first overly Next In hackathon saw 9550 teams from 113 countries involved, including 1000 registrants from the USA with the winning idea presented by team ‘Fanisko’. Their solution offered an enhanced live cricket viewing wits through 3D Augmented Reality, permitting users to play the game in real time from the repletion of their homes. The team’s solution was based on Web AR technology, which was integrated within the ICC app and offered in-depth player insights, bringing cricket spectators closer to the action.
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